You can't 'write' to the control keys... but you can read them:
function Update () {
if(Input.GetKeyDown(KeyCode.LeftControl))
{
// do something
}
}
You can get the names of these keys from:
http://unity3d.com/support/documentation/ScriptReference/KeyCode.html
Scripting reference is:
http://unity3d.com/support/documentation/ScriptReference/Input.GetKeyDown.html